Standard Shader - individual per-texture tiling and UV channel?

Hello, is there a way to change the tiling settings individually per texture in the new Standard Shader?
Possibly even by some scripting or shader redesign, if standard controls do not allow…
Current limitation is very unfortunate!

The same question applies to the option to choose individually the UV channel (even when its number is limited in Unity)

Unity should take a look into every common 3D modeling software when designing Material interface…

See here: