Standard Shader loading issue with AssetBundles

Hello,

This is what I am experiencing when I am trying to load a GameObject from an AssetBundle :
1846611--118424--visual differences.png
Every material loaded from AssetBundle have dark specular and no reflexion…

And the inspector looks like this :

It looks like the material isn’t correctly loaded…

Any idea to fix this ?

Ok I have found the solution!

My bundles were built with the target WebGL. So when I build my application in WebGL it works fine.

But when I hit “Play” in the editor I still get black materials. I guess the editor is not fully compatible with WebGL AssetBundles.