Standard Shader Looks weird

I applied a material to a mesh I generated, and this weird effect happened. Seems to be hapenning to all parts but less exaggerated… (See photos)

Has anyone had the same problem / know anything about solving it?



Have you tried turning down the metallic property? In case you don’t have a reflection probe attached and/or haven’t baked the lighting yet, this can give strange artifacts sometimes.

Although this really seems weird. Try downloading the builtin shaders from unity’s download archive
and create a material from that shader, and see if that works.