Hi
Noticed that smoothness is no longer included when a texture is put into metal/spec slot. So if u want to add spec but not metal(skin etc) how do u go about telling that to the standard shader? is it still done in the alpha channel of the metal/spec tex?
It’s still in the alpha of the metal / spec by default, the standard shaders just now also include a smoothness multiplier. There’s also now an option to use the alpha of the albedo texture, which is useful if you only need a constant metalness or specular color.