Standard Shader - Secondary Maps not working in WebGL

Hi All,

I’m working on a project which requires me to tile a fabric on to furniture, but also use normal maps (which obviously aren’t tiled). Right now, both of these are using channel 0. I’ve also tried having the fabric on 0 and the normal on 1 to no avail. This works fine in editor and on PC builds, however in WebGL any information in the Secondary Map is ignored. You can see this in the images i’ve posted below. I’ve also shown the shader setup that I’m using.

Has anybody else come across this yet?

Thanks for any help in advance.

Elliott

I’m having the same problem as you Elliot. And since noone seem to have replied to this post from 2016! and here we are in 2019. :-\