I wanted to animate my emission using offset.
But it seems like standard shader only use _MainTex scale/offset instead of their own.
This makes it impossible to animate only emission for me.
I am new to all this multi_compile and shader_feature things.
Just wanted to do the thing that worked all time long.
Sory, as said, I am using the standard shader. I don’t want to recode all needed features.
Just wanted to animate the emission while keeping all the other features in place.
There’s no way to do that without a custom shader. The existing one is not designed for it, so, if that’s what you want to do, you need to have a custom shader, either a modified standard shader (very difficult) or a surface shader that matches a majority of the standard shader features (simpler, as posted above).