Can anyone point me to where the source for the standard shader is? I’ve only had it one day and I already want to mess around with it ![]()
Builtin shaders for Unity 5.0 beta
It also includes the source code for the standard shader material editor in C#.
So you can easily add your own custom UI & keyword handling.
Excellent. Thank you!
How can I install this folder?
Yes, where do i have to copy the contend of the zip file?
You don’t even need to download it if you don’t want to. It’s only if you want to modify the code.
So the standard shaders are already inside?
I have problems with the Nature/Soft Occlusion shader together with the terrain composer asset.
All leafs of the trees are purple so i thought maybe the standard shaders are not inside.
The standard shader is indeed inside. It’s at the top of the list of shaders in the drop down. All the other shaders and old ones, including the Nature/Soft Occlusion one. I have no idea how that one works or if it’s broken in the new deferred rendering etc. Maybe it’s been buggered!