I have a material applied to a 10 x 10 mesh. The material uses Unity’s Standard shader, with a 1000 x 600 pixel texture applied to the Albedo map:
What I’d like to do is tile the texture so that it repeats instead of stretching. I understood that I could obtain that behavior by setting the “tiling” attributes of the material as needed. However, if I increase the tiling number, I get a weird stretching behavior.
This is without any change to tiling (click for larger version):
And this is with X tiling set to 2:
Any ideas what is happening here?
Cheers!


