Standard Shader transparency render mode buggy?

Hey Guys, I’ve tried to add translucent water to my voxel game and played around with the unity shaders. Using the cutout shader my trees look fine, but the water isn’t translucent. When using the standard shader with render mode set to transparency it seems to have an z-index problem ( however this is called in game-programming ). Here’s a screenshot, hope you can help me!

Thanks in advance!

use water texture and normal map in secondry map and reduce alpha color value from main albedo color pannel .