Standard Shaders display the model fully white

Problem:

I’m on Unity 2018.2.10f1
This seems to only happen with the standard shaders. Even if I give the material a texture the model stays white. If anyone has come across this problem and found a solution it would be greatly appreciated.

Check whether you have an object in the scene with Reflection Probe component. If you have, then this answer may help.

And I simply disable this component though I still don’t know why this Reflection Probe cause problems.
If you need this component, it is better to read the document

If you don’t have this component, I think it may be the lighting or mesh render component.