Hey guys- I have a character who looks great with Standard Opaque shaders, but when I change the shader mode to Transparent, the culling is all messed up. Does anyone know how to turn on backface culling for transparent shaders?
Hey guys- just to add to this: The backfaces ARE properly culling, but some geometry is displaying when it shouldn’t because the face is facing camera, but behind another object or face.
In short: I need a shader that will render transparent faces, but only the faces closest to camera