Standard Unity Event appearing on Dashboard under Custom Events

Hey there, a couple of questions about standard events which I feel are being treated as custom events by Unity. Here’s a couple of standard events I’m sending:

    public void ReportExitGame()
    {
        AnalyticsResult result = AnalyticsEvent.LevelQuit(0);
        DebugUtilities.LogFormat(false, "[ANALYTICS] LevelQuit {0} at {1}", result.ToString(), Time.time.ToString());
    }
    public void ReportSceneVisited(string sceneName, float timeInScene)
    {
        AnalyticsResult result = AnalyticsEvent.ScreenVisit(sceneName, new Dictionary<string, object>
         {
           { "time_in_scene", timeInScene }
          });
        DebugUtilities.LogFormat(false, "[ANALYTICS] ScreenVisit {0} at {1}. Sent Parameter {2} and duration in scene {3}", result.ToString(), Time.time.ToString(), sceneName, timeInScene);
    }
  1. These events are appearing on the Dashboard / Event Manager as custom events - is this expected behaviour?
  2. I can only view them via the custom events graph on Data Explorer (rather than standard events which I can view by adding a ‘metric’ view) so it does seem like Unity is treating these as custom events. Any idea why - is it perhaps because I’m sending time in scene as a parameter?

Thanks for any assists!
Ant

@AntLewis That is expected behavior, Standard Events is just a convenience wrapper for Custom Events.

Ok thanks @JeffDUnity3D . Follow up question to this - so all the events I’m sending through are reporting ‘ok’ with regard to the analytics result, but there a couple of issues:

  1. There are a couple of events (such as AnalyticsEvent.ScreenVisit event above) that isn’t showing any data on the dashboard (I can select the event from the dropdwon as a custome event)
  2. Some events have stopped registering data from a few days ago (despite having data prior).

What’s the likely cause of these issues? What should I check?
Cheers!