Is it possible to create some landing in game like star trooper? In Star trooper if I touch the ground,ship stops because of collider of ground (arena platform). I want to make smooth slowing landing. But in some angle only,to be a bit realistic. Any idea?
Thank you.
Use a collision trigger on the ground mesh, and create your landing condition for it:
OnTriggerEnter(collider : Collision){}
when they collide use Vector.Lerp() to move the ship to the land mesh’s Y position.