A strategy is something like “beat my enemies by having balanced type coverage” or “pound everything with Alakazam but have Pokemon to switch into in case you hit a hard-counter”. Tactics are the individual things you do while trying to achieve your strategic goal, such as leading off with a bulky Pokemon (like Onyx) with Bind and Roar, so you can switch out enemy Pokemon until you get one that you can one-shot with another Pokemon, then switching out and trying to continue on that way, heavy hitting until you hit a counter. Strategy is almost like a goal, tactic is something you do to work toward that goal.
Strategies are very high-minded and involve thinking ahead, they come from a place of understanding of the enemy and of yourself. Tactics are ways of exploiting the enemies weakness, and depend upon timing and placement. While employing certain tactics can be supremely aggravating to an enemy and they can devastate in a given battle, having an overall strategy that you don’t stray from will win the war.
I saw one battle in Starcraft where strategy was used, but it was on a high-level match between a couple of very highly ranked players. One player looked like he was losing the entire game, because he kept losing big expensive units in the middle. And it was like… he just kept putting them out there. He was done for. Then, at the end, the other player has no more money and no more bases. Why? Because while he was throwing units away in the middle, he was secretly flying squads of attack units around the back side of the enemy bases. His strategy was “divert the enemy attention away from the real attack by putting a honey pot in the middle”. That battle was more exception rather than rule, most Starcraft 2 battles are nothing more than a frantic death race to produce as many units as possible, fraught with errors and a failure to micro-manage every soldier that takes a piss for the entire match.
And even in that match, he could have lost. His enemy didn’t make a couple of very high-power units that could have obliterated his base, which is more luck than anything. Go figure.
That’s funny, I feel the reverse is true for me… I don’t care for the micro-management aspects of game play. It doesn’t interest me in the slightest. For one thing, the ultimate Starcraft 2 player is going to be a piece of Artifical Intelligence that can control each unit individually. As a rule, I try to avoid investing in learning to master things that a computer can already do better. I’m not a computer nor do I desire to be one. Chess is a big sore spot for me, as well… supposedly chess players are strategic masters. Oddly, chess is probably more strategic when played by the average person than by someone who has studied the game for any length of time, as people who play often begin to memorize opening moves, patterns and it is from this they gain their advantage. It’s literally the same battle over and over again for all of time.
I don’t like grunt work in general and that’s all micro is to me, grunt work. No thank you, ma’am.