Starfall Ronin

Some of you may remember our entry in the Flash in a Flash contest, titled Starfall: Aphelion Squadron. While that game was built in a week, we had so much fun making it (and playing it), I wanted to redesign it a bit and really give it some of the polish we couldn’t afford in the contest.

This led to the new game, Starfall: Ronin. Its a casual, turn-based game of space combat. With more features, better effects and streamlined gameplay, we’ve optimized the game for mobile and tablet game play. Issue your commands, out-maneuver and out-gun your opponents. Purchase new ships and abilities for your fleet, and upgrade their stats for improved speed, armor, maneuverability, and more!

Endless gameplay scales the combat to suit your growing skills. Advance far enough, and you could be battling the massive enemies, such as the Dreadnaught and the powerful Space Station.

We’re currently awaiting approval from Apple, but should have the game on the market soon. This initial release will be available for $0.99 as an “Early Bird” Special. There are several other features that we’re already working on. When finished, these new features will be added and the price will be raised to $1.99. If you’ve already paid, you’ll get the updates for free!

(We will also be releasing a version for Android soon.)

While we’ve released a few free games on the web, this is our first commercial game. I can’t wait to hear what you all think!

Nice. I like it.

Thanks TheAll.

And thanks for having such a great screen name. Can I now say “everyone” likes Starfall: Ronin? :slight_smile:

After unbelievable setbacks and delays, Starfall: Ronin has finally been submitted to the App Store. Keep your eyes open; I’ll let you know when it becomes available!

Of course; a few hours after Apple presents the new iOS 6, I receive an email informing me that our game has compatibility issues with iOS 6. Cute.

Well, we’re in the process of updating the game and will be submitting the fixes later today.

Check out our website and join the forums for more info!

In the meantime!

figures. oh apple the games you play, in your distorted and evil ways! lol

After several delays, Starfall: Ronin is finally available on the AppStore for your iPhone, iPod touch and iPad!

Remember to grab it at its introductory price of only $0.99 for a short time!

I’m anxious to hear what everyone thinks! To that end, I am offering a handful of promo codes to the folks here at the Unity community.

EDIT: All codes have been used.

If I had an iPhone, iPod Touch, or an iPad I wouldn’t bother with the codes. I would just buy it anyway. Is there any chance for a Mac release?

We may create builds for desktops. Our first priority is the “Elite Content” update, and then the Android port. Creating desktop builds brings another level of financial issues, as we would then be dealing with the actual sales end of things (which we aren’t entirely equipped for at the moment).

Thanks for the thought though. Join our forums and keep on us about getting a version for you :slight_smile:

Don’t let these promo codes go to waste! Grab a copy of the game today and tell me what you think!

Congrats on the release!

The screenies look great, I’ll pick it up and let you know what I think after I’ve had a chance to have a play.

Just used: 7PJF4FXK9474

Comments to follow.


Here’s my play experience (hope you have your bullet proof vest on tight):

I click New Game and I see a mission select screen with quite a lot of info, most of which means nothing to me.

Click the easiest level, and I’m thrust into the game with no instructions. Fortunately I’ve played one of the older Starfalls so I have an idea of what to do. I then fly in a circle with my opponent for 37 turns before being destroyed. I was bored by turn 15, and pretty annoyed when I lost after all that.

I try again, my opponent and I do the circle dance for another 22 turns, before my use of Evasive Manoeuver leads to victory. Woot 2 stars. I wonder whats in the shop. Wow looks like some cool stuff … oh it seems my 3 resources aren’t enough to buy anything.

Ahh well back to another mission, I’d better stick to green as the last one was hard enough… hmm its the same mission exactly as far as I can tell (okay maybe the opponent was in a slightly different position). A bit more circle dancing and I win with 1 star. I can buy a thruster overdrive but I don’t really want that … I want 180 Turn which I can see giving me some kind of advantage, ah well, buy thrusters.

lets try a harder mission. Okay, its the same mission … with a few asteroids. This time it took 49 turns groan (the thrusters make me fly even further past the enemy, hurray :s). I want to see some more ships but I really don’t want to play any more.


You absolutely need a slower and easier introduction. You need to tell the player exactly what to do, and you need to make victory a virtual certainty in 5 or so turns. The first levels are much too hard and random.

Level one you blow up a disabled cruiser (“Okay rookie, its time to get your feet wet. There’s an enemy cruiser broadcasting a distress signal at sector X.1. Go there and take it out before help arrives”).

Level two you do the same but it has fighter guarding it (“There’s another cruiser to take out, but you were too slow, this cruiser has an escort. Take out the enemy fighter then destroy the disabled cruiser. And rook … be careful.”).

When you get to the shop the player should have something cool to buy the first time. 180 seems like the most obvious choice as it is clearly useful.

At the moment it doesn’t seem like there’s much in the way of tactics. I fly at the enemy and evade if it looks like he might shoot me. Hopefully there are more tactics than this, and if so you should be introducing them as soon as possible (maybe we can hide behind an asteroid to avoid a slower moving big ship). And by introducing them I mean tell the player explicitly. You don’t have to reveal every tactical possibility, but you need to show the player there is some depth to the game because at the moment its not apparent.

I really did want to see some more ships. From a content point of view it seems quite good. The getting there is the issue!


EDIT

Some more positive comments after I played it a bit more on the train home. Its definitely a whole lot more interesting one you have 180. The feeling of having advantage over the other fighters is good, and you spend a lot less time circling. I really think making the early missions easier and getting 180 unlocked really quickly will help a lot.

I did notice a couple of bugs:

  • after doing a 180 (maybe 180 with a slight turn) sometimes I cant turn in one direction only.
  • when I select overdrive thruster and dont adjust the thrust I just do a normal thrust. Maybe not technically a bug as you can adjust thrust, but it “seems” like the thruster doesn’t work.

Thanks for the feedback JohnnyA.

Let me try to address them in order.

We are currently working on a large update, called Elite Content. This is going to be a major expansion to the game, including new ships, new abilities, new mission types, etc. I’ll talk with the programmer about possibly getting some “Tutorial Missions” built into this update as well.

Also, with the new abilities that will be coming, I believe we’ll be able to reduce the cost of some of them. 180 is probably a good choice for this.

Between missions, there are some helpful “Game Tips”, which we will also be adding to.

When you’re unable to turn in one direction, its possible that your ship’s wing was damaged, which will prevent you from turning in that direction for 1 or 2 turns. Next time it happens, select your ship, then tap “Status”. It will show you if you’ve taken any damage.

With the Thruster Overdrive, are you saying that the “flight path” line doesn’t extend automatically when you activate it? I’ll have to look into that.

NOTE: There are a handful of other bugs that have been discovered. For instance (the biggest one), sometimes when firing the Archer Missile, the mission “phase” will not reset. This prevents you from taking another turn, and all you can do is exit the mission.

This and several other bugs have been fixed and will be in the next update (later this week/early next week at the latest). See below…

UPDATE 1.0.2 (available soon)

  • Archer Missiles will no longer freeze your missions
  • Battleships will no longer be free
  • Firing Arcs have been added to show your ship’s weapon range
  • The game will now rotate to display properly on iPads

Thanks again! Keep the feedback coming!

Does the 180 damage my wing? I’ll try to retest, as I don’t recall being hit by laser fire.

And yes the thruster overdrive thingy doesn’t auto extend.

Tutorial and tips will help so much :slight_smile:

No, it shouldn’t damage you on its own.

Let me know! :slight_smile:

Our first update will be available in a couple days. Thanks to all the feedback we’ve been receiving, we’ve also been working on Update 1.0.3, which will address a couple minor bugs, as well as grant a few items on some people’s wishlists!

Keep the thoughts coming! Thank you!

Update 1.0.2 is now available! A lot of major issues have been addressed in this update.

UPDATE 1.0.2

  • Archer Missiles will no longer freeze your missions
  • Battleships will no longer be free
  • Firing Arcs have been added to show your ship’s weapon range
  • The game will now rotate to display properly on iPads

We’re also finishing up Update 1.0.3, which fixes a few minor bugs and adds new elements of strategy to the missions. Stay tuned, and let me know what you think!

UPDATE 1.0.3 is Available!

  • Game saving bugs fixed
  • Fixed a bug that caused “ghost lasers”
  • Varied enemy ship placement/formation

A big thanks to our fans who have been giving us priceless feedback. Keep your thoughts coming in! And join us on our forums!

Starfall: Ronin version 2.0 will be available soon!

We have literally rebuilt the game from the ground up. Working with feedback from our fans, and adding in a ton of features that we weren’t able to get into version 1, this will be a whole new game.

New ships, new abilities, new battlegrounds, and new mission types! Take your fleet into low orbit to battle raiders, laser tanks and destroy enemy buildings. Use the abilities of your new ships to make your fleet unstoppable. “Scramble Drones” with your Carrier, fire a barrage of the new “Guided Missiles” into battle and lay waste to your enemies with the new “Nova Bomb”. Three new ships, five new abilities and countless new strategies await you in this latest update of Starfall: Ronin.

  • Redesigned Interface with New Graphics and Layout
  • Player Ship Placement (manage your own fleets formation!)
  • Exclusive Ship Abilities (Each ship now has an ability exclusive to that ship)
  • Planetary Missions
  • Three New Ship Types
  • Five New Abilities
  • Five New Enemies
  • Destructible Enemy Buildings
  • New Mission Types
  • New Environmental Hazards

This week is your last chance to pick up Starfall: Ronin, version 1 at its introductory price of 99 cents. Version 2 will be released soon and you’ll get all the new content for free! Grab a copy and let us know what you think.