Starlings Trailer
So over the last few months I’ve been working on Starlings, and have finally come to the point where I’ve got an early demo/ prototype build available to play.
The purpose of this build is to showcase the core game mechanics, test performance, and get QA feedback…hopefully from some of you lot…
There is both a Windows and Mac version to download.
Mac
Primary >> http://www.psychicparrot.ca/downloader/Starlings_OSX.zip
http://www.megaupload.com/?d=2ZR4DUA2
Windows
Primary >> http://www.psychicparrot.ca/downloader/Starlings_Windows.zip
Whilst it’s an early prototype build, it does have most of the core game mechanics in place, albeit, in the roughest of forms.
Controls
Mouse Control to move starling
buttons 1 and 2 switch between cinematic view, and main camera.
M button speeds up the flight speed.
Cinematic cameras are location dependent, and there are currently 4 situated in the map, the windfarm, railway bridge, small farm and the harbour.
There are also 4 flocks, in similar locations. Acquiring flock will depend on your current flock size. Start with the smallest flock and work your way up.
I’d like to think that most aspects of the gameplay are carefully planned out, and if they’re not in their most basic of form here, are planned to be included in future builds. However, I’d love to hear your opinion on how you think things should be done, e.g. how flocks are represented, controls etc.
I hope you enjoy, please give feedback…just a quick tip…
The first flock is by the bridge…the last is the windfarm. when you’ve acquired all flocks (flocksize = 110). head to the harbour, switch to the cinematic view, and fly around, I think this represents what the game is about…
hope you enjoy
