I’ve been working on a 3D procedural starfield generator. 360 degree starfields that can be used for space games, backgrounds on 2D games, or skyboxes (technically skyspheres) for FPS games. It generates a variety of galaxy types, and is lightning fast (with multi-threading in the works), creating thousands of stars in milliseconds. Is there any interest in this as an asset? I was thinking of putting it on the asset store for $5, including the script I used to make the “Starry Starry Night” screenshot, which draws textures with particles.
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is it dynamic? I mean does it animate in real time?
Yup, 100% dynamic. It uses a Particle System, so you can move it or rotate the whole thing using its transform. You can also change parameters in real time to get neat effects, but that’s a lot more expensive, computationally.
Here’s a short video of it in real time, with me “de-exploding” stars into title text.
https://www.facebook.com/watch/?v=1255192484554269
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