and in addition - how to simulate moon?
thanks for reply
and in addition - how to simulate moon?
thanks for reply
You can create a hemisphere shaped particle emitter and in the shape tab set it to emit from shell, scale it up to be huge, then go to emissions, turn rate to 0, then have it emit 1000 particles (or how ever many stars you want, be warned there is a max particle parameter you need to change if you’re going above 1000) Then set the lifetime to be really high. Then just tweak the settings for how the particle looks. Like what material to use and how big it is.(I suggest using a min and max value because stars value in size, and the sparkle default particle from Unity’s particle package)
For the moon just put a picture of the moon on a plane and put it in the sky.
I’m not sure if you were asking for a simulation from day to night, but if you need anything else don’t hesitate to PM me on the forums