Hello,
I have a dynamic menu system that consists of instances of a MenuObject prefab. MenuObjects can contain submenu MenuObjects, and so on. Their start function determines and records their parent menu object and any child MenuObjects (that is, the submenu objects) if they exist. This is critical to the function of the menu system, as it is going to determine which to display at any one time.
Strangely, if I produce any combination of menu and submenu (and sub-submenu) objects as a menu hierarchy, they all determine their correct parent and children correctly, with the exception of the highest-level MenuObject, which states that it has no parents (correct) or children (incorrect). I have determined that the Start function is not being called for that object. If I copy the code into the Update function, it quickly assesses itself correctly. Obviously, this is not ideal.
Can anybody tell me why this may be happening?
Thank you in advance,
Peter