Hi Guys,
I am really new to Unity3D Free. I have used a load GUI script from Unity’s free ‘Lerpz Escapes’ tutorial and adapted it slightly for my scene. The loading scene comes up nicely with an image i made and the buttons.
When i press ‘Start’, ‘Loading…’ pops up, however it doesn’t load the scene. I am sure it is some tiny thing i have done incorrectly, but does someone please have an answer for this?
‘L4NLevel1’ is my scene i want to load, i tryed putting it in the same folder as the ‘StartMenuGUI’ scene but that doesnt work either.
Code:
#pragma strict
// Make the script also execute in edit mode
@script ExecuteInEditMode()
var gSkin : GUISkin;
var backdrop : Texture2D; // our backdrop image goes in here.
private var isLoading = false; // if true, we'll display the "Loading..." message.
function OnGUI()
{
if (gSkin)
GUI.skin = gSkin;
else
Debug.Log("StartMenuGUI: GUI Skin object missing!");
var backgroundStyle : GUIStyle = new GUIStyle();
backgroundStyle.normal.background = backdrop;
GUI.Label ( Rect( (Screen.width - (Screen.height * 2)) * 0.75, 0, Screen.height * 2,Screen.height), "", backgroundStyle);
//GUI.Label ( Rect( (Screen.width/2)-197, 50, 400, 100), "LEFT4NED","mainMenuTitle");
if (GUI.Button( Rect( (Screen.width/2)-70, Screen.height - 160, 140, 70), "Play"))
{
isLoading = true;
Application.LoadLevel("L4NLevel1"); // load the game level.
}
var isWebPlayer = (Application.platform == RuntimePlatform.OSXWebPlayer ||
Application.platform == RuntimePlatform.WindowsWebPlayer);
if (!isWebPlayer)
{
if (GUI.Button( Rect( (Screen.width/2)-70, Screen.height - 80, 140, 70), "Quit"))
Application.Quit();
}
if (isLoading)
GUI.Label ( Rect( (Screen.width/2)-110, (Screen.height / 2) - 60, 400, 70),"Loading...", "Loading...");
}