i have a structure consisting of a couple of hierarchically arranged game objects. Like so:
Base
TriggerA
TriggerB
UI
Lines
etc.
Now the “Base” object holds the main variables and functions of the whole construct, so i want to reference it occationally in the child-objects and vice versa.
For example I’d do this on a child:
private var baseScriptRef;
function Start() {
baseScriptRef = transform.parent.GetComponent("baseScript");
}
function OnGUI () {
print(baseScriptRef.foo);
}
Problem now is, that i cannot predict the sequence by which these Object’s “Start()” get invoked… which means i get a lot of “Object reference not set to an instance of an object” when i access a variable in “baseScript” that gets “setup” by the Start() function in that “baseScript”. So far the only workaround is a “complicated” checking routine in Update()… but i’m sure there is another way to control the sequence objects are loaded, or i’m missing something obvious…
Any ideas?