Start standalone player with commandline arguments

I'm looking for a way to start my standalone game without the Win32 popup window for selecting resolution etc. Isn't there a way to use commandline arguments to skip this step? In the end I want to be able to create my own launcher that's able to launch different games. I'm using windows for this project, so I'm looking for a win solution. Thanks

This question has been asked many times.

You can easily disable the resolution dialog from Edit/Project Settings/Player.

If you wish to set the resolution at run-time , you would call Screen.SetResolution.

To my knowledge, you cannot designate command-line arguments for the executable generated by Unity. You could however pass it info through a temp file, a web interface, a plug-in or something like that.