Hi, guys. I think it might be pretty easy but I am a bit stuck. I wan to set a timer to run when the player enters a room and stop when the player goes out of the room. I want to store this duration somewhere. Any idea on how to approach that?
C#:
using UnityEngine;
public class YourScriptName : MonoBehaviour
{
public enum ByType {ByName,ByTag}
public ByType byType = ByType.ByTag;
public string typeName = "Player";
public float timer = 0;
public void OnTriggerStay (Collider other)
{
if(byType == ByType.ByName && other.name == typeName)timer += Time.deltaTime;
if(byType == ByType.ByTag && other.tag == typeName)timer += Time.deltaTime;
}
}
-JavaScript:
public enum ByType {ByName,ByTag}
public var byType : ByType = ByType.ByTag;
public var typeName : String = "Player";
public var timer : float = 0;
public function OnTriggerStay (other : Collider)
{
if(byType == ByType.ByName && other.name == typeName)timer += Time.deltaTime;
if(byType == ByType.ByTag && other.tag == typeName)timer += Time.deltaTime;
}
Put This Script On A GameObject With Box Collider, And Enable (Is Trigger) On The Box Collider And Set The Size And Position In The Room, And Done.
Hope It Helps.