Our studio’s computers have just had a cleanup and had the latest version of Unity (Free) 4.2.2 put on them. Our prev version was 4.1.0f4. Our project had a few things to calculate at start, and would ussually in the editor take 6-8 seconds to start running when clicking play. Now with the latest version it takes 40 seconds to a minute. As you can imagine this makes testing things very frustrating with the wait time.
-We’ve tried disabling shadows, as there’s some new stuff in there
-An exe build reduces it back down to what we had before, so its something in the editor.
-We’re stumped
Anyone else having these problems? Any idea’s what it could be?
Edit:
We’ve narrowed the cause down to loading objects from the resource folder into our AssetManager at the beginning.
Resources.LoadAll(“FOLDERNAME”) is causing the slow down, however when debugging its loading the same objects as before. One of the guys reverted back to 4.1.0f4 and it fixed the problem.
Has something changed in the resource loading?