Here is the situation. I have been playing games since always. I am also a composer and I just finished a Music Production Degree, where I learnt more music, audio design, mixing, recording, etc.
I learnt FMOD and I am close to get all the Wwise certifications.
I want to do music and sound design for games, that was my plan A since the beggining.
BUT STILL. I don’t have experience, I am trying to get an internship or something and it is just not happening so I am a little bit desperate because this is what I want, this is my dream and I have been studying and working for hours a day for years.
So I decided that I have to keep working, I want to do my best to become an expert and stand out, but I don’t know anything about programming so far, I don’t care though. I am going to start learning the basics of Unity and develop simple games. What is your advice?
Do I start learning the basis of C+? Do I jump straight into Unity and learn in the process? How can I make my life less complicated?
People usually overlook the most obvious starting point, which is simply to read the Unity manual:
It will give you an over-all picture of game technology in general and also all of Unity’s most important features (Although you can skip over anything that you are definitely not interested in. I’ve never used “Unity Services” for example).
Unity has an official tutorial page. It’s very sloppy right now and doesn’t really show tutorials in any logical order, but there’s a lot of them and they provide you with a lot of resources to get started.
Edit: I glossed over the part where you said that you were interested in Audio, specifically. I just assume everyone wants to go full-stack. Even still, you can’t go wrong reading the “audio” part of the manual.
and potentially offering your services in exchange for your name in the credits, post-launch sales etc. You would have to be careful about which product you associate with but I know that a lot of indie devs would like custom music but do not have the budget. There are also indie devs with a budget but will not hire a composer with no history.
As for getting started with Unity… it can be a bit of a large undertaking. The following is purely personal opinion.
Checkout the 3D game kit. It’s made for non-programmers and will give you a huge introduction into the basics of Unity. prefer 2D? There’s a 2D game kit too (2D Game Kit - Unity Learn).
You can learn a huge amount just by reading through everything in the documentation. Take it in chunks and try to implement the code/features that are shown.
Oh lord! Thanks a million, I am looking forward to start to be honest. I thought it would be a good idea to ask experts because for someone with 0 knowledge it is hard to jump into such a big pool, I was drowning yesterday in books and tutorials and I just couldn’t figure out where to begin with. I will check the material you sent me.
I am also going to try to exchange my services for credits as you say.
Thank you and take care