I’m using Unity 3.5, and wow, it has impressed me with how powerful it is, but, I’m finding it hard to decide if the things I’m currently teaching myself are best practice, or not.
For example, this tutorial is giving me a good grounding in making the type of game I want, but, I’ve read in a few other places that it’s “out of date”.
Would anyone more familiar with Unity than a few-days-old-newb, mind casting their eye over the tutorial and offering some advice as to what bits I might want to do differently, please?
It’s the Evac City tutorial:
http://www.rebelplanetcreations.com/downloads/Other/Tutorials/HowToMakeAGameInUnity3D.pdf
I’m wondering if the spritesheet/animation stuff in particular is easier, or better, to implement another way? There’s a shadow from another frame on the player sprite that clips into the current frame, and the tutorial’s suggested fix for that doesn’t work, for example. (At least, not for me).