I am having issues with the new input system and the Starter Asset third person controller.
The starter asset won’t let me create a C# script from the control map, it’s a conflict with the namespace. So I cannot access my controls from other scripts. What I am trying to do is use the escape action to pause and unpause the game, and another action that brings up another menu - however, I cannot figure out how to do this without either the C# class or switching to UnityEvents in the Player Input script, which messes up my player controller. Is there a tutorial somewhere on alternative ways to do this? I’ve tried doing the alt menu from a script attached to the player that calls the input function, but it works very inconsistently - sometimes i have to press and holt the key/gamepad button to keep it open, or it flickers.