[Starter assets] First person touch navigation - Custom camera angle via click/touch

Hi folks,

I’d like to extend the ‘Touch Zones’ canvas prefab so that the camera can be rotated to the current pointer position when the user clicks the screen. Or in other words: center the camera around any point of interesst (without moving the capsule or its camera root).

I tried to customize the ‘OnPointerDown’ method inside the ‘UIVirtualTouchZone.cs’ component associated with the ‘UI_Virtual_TouchZone_Look’ component:

    public void OnPointerDown(PointerEventData eventData)
        RectTransformUtility.ScreenPointToLocalPointInRectangle(containerRect, eventData.position, eventData.pressEventCamera, out currentPointerPosition);
        Vector2 positionDelta = GetDeltaBetweenPositions(new Vector2(0f, 0f), currentPointerPosition);
        Vector2 clampedPosition = ClampValuesToMagnitude(positionDelta);
        Vector2 outputPosition = ApplyInversionFilter(clampedPosition);
        OutputPointerEventValue(outputPosition * .3f);



This works somehow but do not result in the midpoint of the screen for whatver reason: Screen Recording 2023-08-15 at 13.23.22.mov - Google Drive

Q: How can I rotate the player (camera) so that the clicked position gets properly transformed to the center of the screen?

Any help is appreciated, thanks.