This code snippet here causes the error below the code only on standalone exe. What could be the proleme? Thanks for help.
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
using UnityEngine.UI;
public class MyNetworkManager : NetworkManager
{
public bool isAtStartup = true;
void Update()
{
if (isAtStartup)
{
if (Input.GetKeyDown(KeyCode.X))
{
SetPort();
StartServer();
StartClient();
// StartHost(); // same error for startclient() or starthost()
isAtStartup = false;
}
}
}
}
NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.Networking.NetworkTransform.SerializeMode3D (UnityEngine.Networking.NetworkWriter writer) [0x0005c] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkTransform.cs:251
at UnityEngine.Networking.NetworkTransform.OnSerialize (UnityEngine.Networking.NetworkWriter writer, Boolean initialState) [0x0005a] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkTransform.cs:195
at UnityEngine.Networking.NetworkIdentity.UNetSerializeAllVars (UnityEngine.Networking.NetworkWriter writer) [0x00010] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:421
at UnityEngine.Networking.NetworkServer.SendSpawnMessage (UnityEngine.Networking.NetworkIdentity uv, UnityEngine.Networking.NetworkConnection conn) [0x000d0] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkServer.cs:1403
at UnityEngine.Networking.NetworkServer.ShowForConnection (UnityEngine.Networking.NetworkIdentity uv, UnityEngine.Networking.NetworkConnection conn) [0x0000b] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkServer.cs:1202
at UnityEngine.Networking.NetworkConnection.AddToVisList (UnityEngine.Networking.NetworkIdentity uv) [0x0000d] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:497
at UnityEngine.Networking.NetworkIdentity.AddObserver (UnityEngine.Networking.NetworkConnection conn) [0x000b9] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:715
at UnityEngine.Networking.NetworkServer.SetClientReadyInternal (UnityEngine.Networking.NetworkConnection conn) [0x001cb] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkServer.cs:1191
at UnityEngine.Networking.NetworkServer.SetClientReady (UnityEngine.Networking.NetworkConnection conn) [0x00000] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkServer.cs:1125
at UnityEngine.Networking.NetworkManager.OnServerReady (UnityEngine.Networking.NetworkConnection conn) [0x00024] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:772
at UnityEngine.Networking.NetworkManager.OnServerReadyMessageInternal (UnityEngine.Networking.NetworkMessage netMsg) [0x00014] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkManager.cs:653
at UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, Int32 receivedSize, Int32 channelId) [0x0011f] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:416
at UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte buffer, Int32 receivedSize, Int32 channelId) [0x00007] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:372
at UnityEngine.Networking.NetworkConnection.TransportRecieve (System.Byte bytes, Int32 numBytes, Int32 channelId) [0x00000] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkConnection.cs:522
at UnityEngine.Networking.NetworkServer.InternalUpdate () [0x0020b] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkServer.cs:702
at UnityEngine.Networking.NetworkServer.Update () [0x0000c] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkServer.cs:564
at UnityEngine.Networking.NetworkIdentity.UNetStaticUpdate () [0x00000] in C:\buildslave\unity\build\Extensions\Networking\Runtime\NetworkIdentity.cs:909
(Filename: C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkTransform.cs Line: 251)