Starting animation at random frame-offset in Mecanim

Hi, is there a way to start an animation at some time offset in Mecanim?

For my crowds, i’d like to randomize the starting point of an animation clip so they do not all walk in sync when they start moving at the same time.

Ever find a solution for this?

Hey, we’re looking at doing the same thing. A quick search of the script reference gives me:

http://docs.unity3d.com/Documentation/ScriptReference/Animator.ForceStateNormalizedTime.html

Sounds like it allows you to change the position within a state. I’ll try this out soon, and let you know if it works.