Starting Audio halfway through?

Hey, folks!

So, I’m writing a game which requires the music to become more complex as you type the correct answers to questions. I have 11 audio clips, each the same loop, but with an extra instrument added in, and I’m wondering if there’s a way to immediately switch from the audio.timeSamples position in one AudioClip to that same position in another. Is there a way to do this? I can’t seem to figure it out from looking at the script reference. At the moment, I’ve got…

//assuming the music needs to change to the "wind file"...
looptime = audio.timeSamples;
audio.clip = wind;

But this doesn’t work. Any advice, folks?



Samples are Read Only.

Why not just start all clips at the same time and then change the volume of each clip.

audio.volume = 0.0;

audio.volume = 1.0;