Starting Camera

OK…here’s the situation. I’ve got some buttons that when selected activate another camera, and disable the MainCamera. What’s happening now is that the MainCamera isn’t the starting camera when you start playing the scene.

Is there a way to define the starting default camera that you want to look through right up front?

Yes, the Depth variable changes this. The camera with the highest depth will be used.

Thanks Daniel. I’ll work with that. I also found that if I made sure to use a:

cam.active=true;

statement (and of course a cam.active=false), I could turn off all the cameras except the one I wanted and only turn on the cameras I wanted to look through.