Hey guys,
so i figured that it is not working when you try to start a coroutine from an input from the new input system.
I always get this error:
And the gameobject is definitely not destroyed or inactive.
I use these options:
When i disable “Enter Play Mode Options” it is working just fine.
And when i use the “normal” GetButtonDown Method it also works, despite the active Enter Play Mode Settings.
Am i missing something here?
Thanks and greetings