So I have a game I want to upgrade to multiplayer. I have no past experience with servers so I’m a complete noob. I want to model my multiplayer structure after this game.
This means I want to let the users set up their own server that they and others can play on. This way everything is handled inside Unity and they can’t be a shortage of servers. Would this be local or peer-to-peer? Can someone point me in the right direction to look at some tutorials or documentation?