Starting resolution of Mac Application

Hi, I’m having trouble establishing if this is a bug or feature:

I have a Mac application that I want to always start in a 800x600 window and the user to select if they want the fullscreen version or a 1024x840 window. This works fine on the first launch but on consecutive launches the starting window uses the last set resolution. I notice that a plist file is created in Library/Preferences which contains:

bplist00Ó_Screenmanager Resolution Width_Screenmanager Resolution Height_ Screenmanager Is Fullscreen modeH0Rux{}

Is there anyway of preventing this file/line being written or make the application ignore it when it starts up?

Thanks

Can anyone tell me if the problem described is normal Unity behaviour for mac apps?

If so, is there any work arounds you can think of? I’ve tried setting the app resolution just before it closes but it has’t made a difference.

In case anyones interested I solved my problem by putting a PlayerPrefs.DeleteAll() in OnApplicationQuit() which deletes that file. I don’t know what you’d do if you need something in playerprefs!

You could just use DeleteKey rather than DeleteAll.

–Eric