Starting up

I have no idea what to do when Unity tells me:

Please set the iPhoneBundleIdentifier up in the PlayerSettings. The value must follow the convention ‘com.YourCompanyName.YourProductName’. You also have to create a Provisioning Profile with the same identifier and install it in the Xcode Organizer Provisioning Profiles.

Can anyone give me a basic rundown on getting the thing working on my iPod?

PS:
I have a working iPhone copy of XCode, and all that, so just tell me what menus I need to use

Hey basically before you can run Unity on the iphone you have to pay Apple the 100$ fee.

After you pay this Apple gives you access to a portal online to setup your devices. You’ll need to setup a certificate with apple, and setup your iphone/ipod touch device ID, and setup a developer povisioning profile.

check apple’s site for more details.

and buy a mac and buy the latest OS and pay for publishing a file to the store.