Startup flicker, any solution?

Hi, when I load a Unity game for the second time (or a second unity game on the same device) I get a flickering effect just after the splash screen once the game has loaded that shows the last rendered frame of the last Unity game that was played on my device. Has anyone else seen this? This is on my iPad and happened with 1.7 and still happening with 3b7. Is there anything I can do as a developer (some way to flush the renderer immediately after load or something?)

Thanks

A bug like this was present in earlier versions of Unity iPhone but was thought to be fixed. Please can you file a report for this (menu: Help > Report A Bug).

I’m finding the same thing.

Unity iPhone 1.7 Advanced
iPad 3.2.1
XCode 3.2.3

Only happens when trying to build iPad apps, no problems with iPhone apps.

I realize the proper thing to do is file a bug (I will) - but on a side note, since Unity 3 is still in beta (use at your own risk, etc), and 1.7 is no longer updated, what’s the recommended approach for someone trying to ship an iPad app these days?

OK, forget the bug report, I got it working!

After looking at this for HOURS and trying to get the simplest scene to build to the iPad, and then getting the same flickering on an iPhone from the same project,
I noticed my camera was set to “Don’t Clear.”

I changed it to “Depth Only” and it works fine. Strangely, changing it BACK to “Don’t Clear” as a test and rebuilding still worked, so I don’t know if this is actually the issue or not…