# Startup scene

**URL:** https://discussions.unity.com/t/startup-scene/476182
**Category:** Scene & World Building
**Created:** [May 14, 2012, 11:58am UTC](https://discussions.unity.com/t/startup-scene/476182 "2012-05-14T11:58:23Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Harter](https://avatars.discourse-cdn.com/v4/letter/h/ecae2f/32.png) [@Harter](https://discussions.unity.com/u/Harter)
#### Post date: [May 14, 2012, 11:58am UTC](https://discussions.unity.com/t/startup-scene/476182/1 "2012-05-14T11:58:23Z")

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Hi there!  
I have objects with ‘DontDestroyOnLoad’ script, such as camera, managers etc.  
My question: is it possible editing selected scene, press ‘Play’ in the editor and start game from another scene (where I have base objects)?  
Sorry for my awesome English and thanks.

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### Author: ![Zethariel1](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/zethariel1/32/195264_2.png) [@Zethariel1](https://discussions.unity.com/u/Zethariel1)
#### Post date: [May 14, 2012, 12:57pm UTC](https://discussions.unity.com/t/startup-scene/476182/2 "2012-05-14T12:57:26Z")

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No, that is not possible in the editor – don’t destroy on load does not spawn these objects in the scenes, it merelly prevents them from destruction upon loading another scene. For testing purposes just put those objects in the scenes you are testing 🙂

EDIT: You can also add a few buttons or keyboard shortcuts to load the levels you want on runtime. Just compile a script that you’ll throw away at the final build time

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### Author: ![Harter](https://avatars.discourse-cdn.com/v4/letter/h/ecae2f/32.png) [@Harter](https://discussions.unity.com/u/Harter)
#### Post date: [May 14, 2012, 8:00pm UTC](https://discussions.unity.com/t/startup-scene/476182/3 "2012-05-14T20:00:53Z")

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> [@Zethariel1](#):
>
> No, that is not possible in the editor – don’t destroy on load does not spawn these objects in the scenes, it merelly prevents them from destruction upon loading another scene. For testing purposes just put those objects in the scenes you are testing 🙂
> 
> EDIT: You can also add a few buttons or keyboard shortcuts to load the levels you want on runtime. Just compile a script that you’ll throw away at the final build time

Ok. Thank you.
