StarWars tribute

Just for fun :wink:

http://www.ko-tv.com/loran/

Very cool, Tie against Tie :wink:

Have you modelized your own Tie models?

god no, i’m ain’t a modeler. I wish i was.

In fact, the tie interceptor are a bit heavy in poly count :roll:

With some optimization on model sound the module could be less then 300ko.

did any one notice the antiCollisionSystem?

Hi,

Great and impressive.

I specially love you trail renderer. Very elegant.
What are the settings of your trail renderer ?
For the laser, did you use particles or something else ? The look is awesome.

Twin

Tx, for your comment :wink:

Yes the laser is made with a particles GameObject (only one is use for collision detection).
For the trail, here are the settings:

Thanks Loran for these details.

May the force be with you.

PS : I don’t know if it’s interesting for you, but you can find a lot of Starwars models for GoogleSketchup.

Whaaaaaaaa …

the only thing i got is a brutal “Invalid Unity Web File.”

Help me! Pleeeeeeeeeeeeease

is the ai generated randomly(procedural)?

Yes it is.

Neat. I want to fly one.

Very interesting results, you tied 1 fighter to the main camera, i love how you can hold down the left mouse button, move the camera way far away and they all eventually orbit the camera again.

Crash on load. ;]

Very cool demo!
I like the graphics, altough I get a little hypnotised after watching the fight for about 2 minutes :smile:
A screensaver of this demo would be great!
What is your approach on the Anti-Collision-System, as you call it, if you like to share?

Great work!

Well, it’s simple. I use a Trigger sphere collider on each Tie, where the radius is the distance when anticollision is activated and then, apply a repulsion force.

shocked

nice :stuck_out_tongue:

very pretty, thanks for sharing

That was really nice, well done :slight_smile: