State machine does not transition to second animation,Animation State Does not automatically play 2nd animation

I’d like my AI to start walking after one loop of his idle plays, as it should in the state machine default, but he seems to be stuck in idle. Thanks for the help!,I have an idle animation, and after that completes, I’d like the character (AI) to cross the street, so I’d like the walk animation state to automatically play after idle is complete, how the character continuously idles.
Thanks for the help!

Check for the exit time settings. And whether or not any transition conditions that you might have added is firing right or not.