Hi, i have a question on state machine.
Im creating a tutorial scene, where i animate hand pointer image to teach player how to play the game.
below is how i designed the state machine.
basically Run Up State, is just an animation that doesnt move the hand pointer but just remain in same position for 0.15 sec.
Problem that im facing right now is, after i finish run the TutVerticalSwipe (animate hand pointer to move vertically)
it will transition to Run Up state (animate hand pointer to be at start point)
it keeps looping the state from Run Up → TutVerticalSwipe → Run Up for three times
even though in my code. in OnExitState method , (im using StateBehaviour for each state)
i already set animator.SetBool(“TutVerticalSwipe”, false);
i just want the Run Up ->TutVerticalSwipe → Run Up to run Once not three times.