State machine - using Assets.Code.States; - error CS0246: The type or namespace name `Assets' could not be found.

Hi all,
I’m following this book, and using the C# language. I’m on chapter7 where we make a state machine, I’ve typed all the necessary information it asks me to write. In the Assets folder I got a folder named ‘Code’, and in Code I got another 2 folders ‘Scripts’ and ‘States’. In the ‘Scripts’ folder I got a script ‘StateManager’, and in the ‘States’ folder I got a script called ‘BeginState’. Any response is appreicated.

The full error is - Assets/Code/Scripts/StateManager.cs(2,7): error CS0246: The type or namespace name `Assets’ could not be found. Are you missing a using directive or an assembly reference?
(StateManager)-

using UnityEngine;
using Assets.Code.States;

public class StateManager : MonoBehaviour 
{
	private BeginState activeState;

	void Start () 
	{
		activeState = new BeginState();
		Debug.Log("This object is of type: " + activeState);
	}

	void Update () 
	{

	}
}

(BeginState)-

using UnityEngine;

namespace Asses.Code.States
{
		public class BeginState
		{
				public BeginState ()
				{
			Debug.Log("Constructing BeginState");
				}
		}
}

I found the problem; on line 3 on ‘BeginState’ script, after namespace it’s ‘Assets’, not ‘Asses’.

Hope others benefits from this as well.