State Machines.. Which is best?

Hi there, I am embarking on a small project which will involve alot of scripted events. I am looking at the different state machine plugins available, and I’m wondering if I could get some advice on the pick of the crop, so to speak.

The ones I have looked into so far are Antares, Playmaker, uScript. They all seem to function similarly to my eyes.

Would love any thoughts, Thanks
Matt

Was uScript the kimset clone for unity? If so, that is what you’re looking for. First two are more for general game logic to make full games in it, the last one is more event centric.

Thanks 2dfx, I may well use the SM system to make more of the game than I had planned if it works out.

Has anyone used them all or several and has a preference?