State of high quality shadow filtering in HDRP

Unfortunately in my experience, it’s been a bit buggy and it feels that the team has put the feature in a backlog.

I’ve reported a few bugs myself, one was fixed, one postponed (partially fixed for HDRP demo requirements I assume but it stopped there), and the other’s still open.

The most problematic bug report in my opinion is this one: Unity Issue Tracker - Shadow artifacts when Filtering Quality of Shadows under Lighting in HDRP High Fidelity settings is High (unity3d.com)

It’s been there for a while.

Hi,

to clarify your question, you are asking when this bug Unity Issue Tracker - Shadow artifacts when Filtering Quality of Shadows under Lighting in HDRP High Fidelity settings is High will be fix for punctual lights?
We have indeed done work on area lights PCSS for the Ennemies demo and plan to do the same for punctual and directional lights. This is indeed on track and sorry if it take time, resources are limited. But it should be tackle soon.

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