As many of you know, we have a strong desire to enhance the contextual menu in Unity. Currently, the contextual menu and some other parts of the menuing system across Unity are using OS menus. These have a stark contrast to the rest of the Editor and do not provide the extensibility we would like to offer you (such as icons, searching, and custom elements).
We made an attempt that covered most of the final design we wanted for the menus. However, it was based on a very old and brittle backend, which became apparent as we progressed. While some of you may not have noticed, it caused numerous regressions and bugs, particularly on Linux and Mac. Fixing these issues would have only compounded the problems in the backend. As a result, we made the difficult decision to revert the feature for the sake of stability.
Since then, priorities shifted, and the feature took a backseat. However, one of our teams has recently investigated what it would take to revisit the backend and bring it up to our quality standards. We remain committed to bringing this feature back. Weāre waiting for the backend work to be completed before reintroducing the front-end improvements.
We greatly appreciate the support and valuable feedback you provided while this feature was available. In the meantime, we encourage you to explore the contextual menus present in the Scene View as of Unity 6; while they are using the OS menus, they can give insight into the desired direction for contextual workflows. Please continue to provide feedback on your needs for these, and contextual menus overall, as we continue our efforts to generally clean up menus throughout Unity.


