State & Task Manager
Now this is available in the Asset Store
This solution is very helpful for those who want to implement the AI, but do not want to start with the writing systems and wealth management objectives. Also, the decision will be beneficial for use in the management of the scenes, levels, GUI…and etc.
Asset includes a base, but a good example of management NPC. Perfect for those who want to understand the creation AI, control systems NPC, FSM the code is very simple to learn and clearly commented.
Asset includes complete manager of waypoints and solution of to implement patrol
Features:
- Implement each state and the task as a separate object
- Easy integration and use. Commented code.
- Each state and the task includes a context class for which they were created
- Examples of work has a full patrol manager
- The attached example implements pathfinding using NavmeshAgent
__https://www.youtube.com/watch?v=pd4PhfZBwuY__
2241733–151991–STManagerDocs.pdf (867 KB)



