Hi,
I’m using mecanim and when an animation has finished, in this case the character jumps and I want to return the state to the idle state. I am using the behaviour script and within this I have the following code
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
animator.SetBool(“Jump”, false)
}
so within mecanim i expected it to return to the idle state but it just stays on the jump on , any ideas. I am new to using this way of doing things but cant work it out.
Thanks for any help
Dave