StateMachineBehaviour not called after deploy to Win Universal 10

Hi folks,

I wrote my own StateMachineBehaviour and I’m currently struggling a bit with it.
I applied to the base layer (currently the only one) of my Animator. In Editor-Mode anything works fine.
If I deploy it for Windows Universal 10, it won’t get called anymore.

Now I’m wondering why it behaves like this…

I’m grateful for every hint.

Kind regards,
Florian

It seems a static variable in a MonoBehaviour in combination with CustomEditor caused the Problem…

public class DefaultAnimatorController : MonoBehaviour
{
    public static System.Collections.Generic.List<DefaultAnimatorController> ItemsToEnable = DefaultAnimatorController.ItemsToEnable = new System.Collections.Generic.List<DefaultAnimatorController>();
}

By accessing the static List from the Editor’s Class, the animator seems to get broken…

weird…