I want to figure out whether per pixel lighting breaks static batching. The doc says: The draw calls for “additional per-pixel lights” will not be batched. But it’s only for dynamic batching.
And i found this post. Alexey said:
And i thought static batching will not be affected by per-pixel lighting.
However, i built a scene with two cubes (with the same material, using default bumped diffuse shader), and set them “static”. i also create one directional light and five point lights (set to “Important”). And the result is 11 draw calls. If i set the point lights to “Not important”, the draw calls is 2. If i delete point lights, the draw calls is 1.
So, do Per Pixel Lights break static batching? And why the draw calls is 2 when all point lights “Not important”?
