so this is a simple question, which i cannot get a straight answer for… I’ve been to the docs… don’t send me there… just need to know if static batching has vertex attribute limitations like that of dynamic batching (for my tests have revealed that the same object duplicated infinite times does indeed raise draw calls even when static with no lights).
allright so it seems the “sweet spot” for verts in a mesh or in a collection of static meshes thats between 1200 - 3500 on my machine. so around 3000 verts is where static batching stops being able to batch quite right for expensive shaders.